![]() contact information on commanders: if you scout quickly, you will contact commanders first. You can negotiate nearly free resources on your side for major concessions: Diplomacy - this MUST be the big problem with your strategy if you are sluggish in campaigns. That said, your hero stack should be able to basically kill anything on the board for 30 turns.Ģ. ![]() If it's bad enough, you may consider swapping the Positron Projector for a 2nd defensive mod. Your problem will be arc, with tons of disable effects against mechanical. Mantra of the Branded (causes insanity, a first-move unit take-over - HUGE) Positron Discharge Shield (MANDATORY - give 6 arc resistance)ī. This is really easily to win if your hero is properly built-out.Ī. I believe the map you are playing is the ocean-map, with tiny continents and TONS of teleporters. This is the way you can go to Map 2 with nearly overwhelming power. So know that this can mess up your experience.ġ. Know though, that if you use this approach, you will absolutely annihilate the balance of the game. I recently went through the game again, on the settings you are using (hardest + no resurgence), and there are a few things that can make it easy. Yeah, there is actually a few things you are probably overlooking.
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